Legion Champion Consul WIP

Developing a new consul to lead the Rout, a Thegn or Claw Leader to lead a detachment under the Jarl. With the first Claw complete (3x Packs of 15 Grey Slayers), this will form the start of the second claw, a fast attack and assault orientated detachment. This thegn will be equipped with an Jump Pack, keeping him fast and at pace with the troops.

Proposed wargear and selection:

  • Legion Champion Consul
  • Artificer Armour
  • Paragon Blade
  • Jump Pack
  • Refractor Field

To forge this champion, i have selected to use the Geigor model as a base, mostly as its ornate and detail totems lend to representing Artificer Armour. In order to adapt it to the correct and established aesthetic for Astartes with Jump Packs, the torso armour has been over-clad with additional plating (to match the MkIV Assault Marines).

The over armour was adorned with a wolf tooth/totem necklace from the Primaris Upgrade sprue.

The plan for the paragon blade is to use a combination of weapons to represent it, rather than a single prestigious blade. Taking reference from vikings in filmography, a long knife and axe will be the matched pair of weapons to represent the Paragon Blade, this will be complimented with a holstered bolt-pistol.

The blade was made from the hand and haft of a MkIII Thunder Hammer, clipped below the head. The Blade is from the Traitor Cataphractii Librarian, the serrated blade and patterning complimenting the Wolves’ aesthetic. The arm was built from a second set of Geigor’s arms, the left arm cut off below the elbow to remove the frost claw, and replaced with a carefully trimmed vambrace from Geigor’s right arm. This keeps continuity in the armour’s detailing, matching the two vambraces with the rest of the armour.

Until Next Winter…

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Tartaros Command Squad WIP

With the base details in place, a second phase of adding adornment to the Tartaros Command Squad has commenced. Primarily this has been studs to the shoulder pauldrons and skull trophies.

Until Next Winter…

Legion Veterans WIP

Within the composition of the army and creating rosters for games, the Primarch Leman Russ is proving to be a tricky character to field. While his battlefield role as an executioner of characters is clear, his placement within a roster is less clean cut. From a narrative perspective it seems logical to field him with Varagyr Terminators, although their lack of maneuverability and limitations on sweeping advance restrict Russ’ potential. Thus the role falls to the Legion Veterans (listed under Russ’ rules as representing his Wolf Guard), who have access to Warriors Mettle as a Legion specific optional upgrade. A rule that is unusable once Russ is attached to the unit. Thus the logical option to take for the Legion Veterans is ‘Weapon Masters’ raising the units Weapon Skill to 5, matching the Varagyr.

From a modelling perspective, the unit has been created from MkIII Iron Armour marines, combined with elements of the Grey Slayer Upgrade Kit and the Legion Upgrade Torsos. The axes are from the formally available MkIII weapons upgrades kit, trimmed to only have a single blade.

Until Next Winter…

Tartaros Command Squad WIP

With Hvarl Red-Blade previewed and added to the list of future acquisitions for the Rout, design and planning has commenced on a Tartaros command squad to accompany the Jarl. With the Cataphractii Varagyr’s aesthetic differing from the standard legion pattern and many of these design cues reflected within Hvarl’s Tartaros armour, it seems only fitting that the Tartaros Command Squad accompanying Hvarl should be equally representative.

Comparing the standard legion pattern of Tartaros Terminator Armour with Hvarl’s battle plate the following alterations are required;

  • Torso; the raised gorget is to be lowered and lined with a studded decorative plate.
  • Totems & Fetishes; The addition of rune stones, wolf tooth trinkets and similar decoration is required.
  • Leg Armour; Pyramid shaped molecular bonding studs are required on the shin armour.
  • Fur; the addition of wolf pelts and fur adornment.

These changes will help create a set of Tartaros Terminator armour that reflects the design cus of both the Varagyr and Hvarl Red-Blade.

 

Torso alterations

The gorget on the Tartaros torso was cut down and replaced with the arch from the Cataphractii plate, creating a lowered and suitably decorated gorget in the style of Hvarl’s.

 

Leg Armour

The legs were adorned with pyramid rivets (a one off gift from a friend), wolf skull decoration, strapped on with greenstuff and sculpted fur pteruges.

 

Totems and Decoration

The torso’s have been further enhanced with sculpted necklacess of wolves teeth and rune stones.

Studs were added to the shoulder pauldrons of those terminators that don’t have them on their leg armour.

Until Next Winter…

Hvarl Red-Blade – Critique & Reflection

For the wolves 2019 has started on a very positive note with Forge World previewing the much anticipated Hvarl Red-Blade model at the New Years Open Day.

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Hvarl Red-Blade is a mighty character and leader of the Rout, with a rules set that puts him up there among some of the leading characters in the Horus Heresy game. While for the most part the model meets the expectations that the rules have cultivated, there are a few areas where the model falls short of what could have made it exceptional (albeit leaps and bounds better than the Varagyr models, especially the fur!).

To critique the model, there are a couple of detail items that don’t quite make the mark;

  • The grenade harness is missing.
  • The heavy bolter is a power armour varient, not altered to be carried by a warrior in terminator armour, the result being it looks like he’s picked it up mid-battle rather than going into battle armed with it. To solve this the trigger and grip would look better if they were further forward on the gun casing, and the arm would look better with a guarding like that on the Tartaros Heavy Flamers and Tartaros Reaper Autocannon.
  • The shoulder fur doesn’t sit naturally upon the model, only seeming to be present on the pauldron itself. The model would greatly improved if the fur was a larger pelt, draped across the top of the armour and overlapping the cloak.
  • The hand on the axe is low for the stance and pose, it would be more natural to have the hand higher of the shaft better balancing the weight of the weapon (the axe blade being particularly large)

Whilst these are minor items, they would greatly increase the attention to detail on the model and put it on par with some of the more remarkable models the Horus Heresy Character Series.

The above observations not withstanding, the model really is fantastic. The additions of the wolf skull strapped to the leg armour, the inset rune stones and the pyramid stud plates seal the model as clearly of the Vlka Fenryka’s aesthetic. The lowered gorget and decorated surround mimic that of the Cataphractii Varagyr, a nice detail that frames the head well. The head is nicely detailed, with an aggressive expression and war-torn visage. The skull trophies are a particularly welcome detail, adding to Hvarl’s narrative as the headsman of Koltok.

The axe is remarkable and with some minor alterations to the hand position along the shaft, it will be a superb representation of the reforged Necron weapon from Hvarl’s background.

Until Next Winter…

Proteus Landspeeder Squadron

The mainstay of most Space Marine Legion armouries, Land Speeders are high-speed reconnaissance and rapid attack skimmers that utilise anti-gravitic technology to achieve extraordinary battlefield mobility and speed. It is this speed that makes lends them favour in the Rout. As lightly armoured two-man craft, they require the kind of skill and reflexes to operate at peak performance that only a member of the Astartes can bring to bear, and rely more on their extreme maneuverability and speed for survival than durability. Land Speeder squadrons provide the Rout with a flexible core of rapidly deployable firepower and make for highly able tank hunters and close air support units. As a result, mixed formations of Land Speeders are often called upon to operate as a rapid reaction force, held in reserve to quickly intercept enemy counter-attacks and encircle the enemy to eliminate emerging threats.

Until Next Winter…

Thegn Eskil Borg, Varagyr

Known among his fellow astartes for his ill temper and fearsome demeanor, Eskil Borg is Thegn of Jarl Skunnr’s Varagyr and champion of Sesc Company. But, more than that, Eskil Borg is the Jarl’s naysayer and truth talker, keeping the Lord of Sesc Company honest.

Sporting a matched pair of master-crafted lightning claws, the Thegn reaps a bloody toll among the Routs enemies whenever he is called upon to fight. His prowess and skill in combat matched only by the Jarl himself within the ranks of Sesc Company.

Until Next Winter…