Forge World Varagyr WIP 03

With the original five Varagyr converted to correct some posing issues and all of the fur resculpted attention has turned to the sixth pack member. With five unique models making the sixth posed a challenge to achieve a differing aesthetic, as such the potential duplicate model was chosen to be the Squad’s Thegn allowing for a little more customisation.

the fur was resculpted to match the rest of the squad and his frost-axe switched out for a chainfist. A grenade harness as added to the top of the carapace.

Whilst building this model a second thegn was converted up to lead the second proposed varagyr pack.

Until Next Winter…


Geigor Fell-hand (re-imagined) WIP 01

With the construction of a swathe of new Grey Slayer packs the decision was made to revisit to Geigor Fell-hand and bring his aesthetic into line with the core of the army.

Design Note: There are a couple of minor things that have never sat right with my about the official Geigor model; 1, his armour is particularly ornate, more so than many other characters within the heresy series yet by profile he only wears power armour, not artificer armour, i felt a more spartan aesthetic would suit the claw-leader more. 2, excessive wargear, the official model wields a combat blade which isn’t listed in his wargear serves no practical application on the model other than to make him look cluttered by having his bolter slung. 

Using one the upgrade torsos and a collection of MkIII parts a replacement Geigor has been developed.

A couple of parts from the original model have been retained to keep his identity as a character, the variant should pauldron and accompanying legion symbol adorned pauldron. A combat knife in its scabbard has been added as nod towards the original model.

Until Next Winter…

Grey Slayers WIP 02

The third pack is completely assembled. This pack being 15 totally new models (the previous packs already had a couple of completed models).

This completes the assembly of the grey slayers, leaving a little green-stuff work to tidy up some armour joints and add armoured gauntlets to the double handed axes to hide the wulfen hands.

The shield walls look great assembled in formation together, on to painting!

Until Next Winter…

Grey Slayers WIP 01

With the release of the new Grey Slayer Upgrade kits work on three packs of shield wielding infantry has commenced.

The kit is really amazing, such nicely proportioned and detailed components that really mesh well with the MkIII plastic kits (MkIV would work well too, depending on your preference).

First Grey Slayer Pack (4 pack members with power axes are already complete and painted, not pictured):

Second Grey Slayer Pack (1 pack member with a power axe is already complete and painted, not pictured):

The third pack is progress. More to follow!

Until Next Winter…

Forge World Varagyr WIP 01

Following on from the review of the kit, work commenced in earnest.

A dremel was used to remove the fur from the waist and below the pauldrons, in preparation for re-sculpting the fur. This was done on all of the Varagyr.

Once removed fur was sculpted on using a 50:50 mix of Green Stuff and Miliput,this dries harder than just greenstuff, but keeps the tactile qualities while working it (thanks to @AnvilsofKonor for the advice, do check out his amazing work on Instagram).

The fur was sculpted by applying a layer of the mixed putty to the area i wanted fur, using a hooked and pointed tool this was gently scored in a downward direction, but not in a regular pattern, the downward scores were made at varying angles. This was then enhanced by using the flat of a scalpel blade to move the ‘fur’ into more natural directions and clumps.

The finer fur give more balance to the model’s aesthetic, giving contrast to some of the other bulky details and removing the cartoony feel.

Until Next Winter…


Forge World Varagyr Analysis

After much agonising, vocalising my disappointment in their style and overall release (which i will come onto shortly), i consulted with some of my very talented friends to see what could be done about the Varagyr models, which despite some major flaws (in my humble opinion) have the makings of greatness but need a lot of love to achieve it. The outcome of this being that i picked up a box and set to work.

The contents of the kit is as follows:

2018-02-06 17.56.10.jpg

Now, at face value this is a very comprehensive kit, with very detailed components almost all unique to the Varagyr and altered from their ‘regular’ cataphractii counterparts.

The legs, torsos and heads come as single piece casts, the arms fur shoulder pelts and pauldrons come as one piece casts for each arm. The axes and combi-bolters come separately and as do the top-knots.

To add a little opinion and offer a critique on the models i’d like to share with you my notes:

Torsos/heads: Beautifully done, lovely detail with very characterful head sculpts. The Torso armour is well proportioned (early photos made them look oddly thin) and the low gut gorget feels reminiscent of the Justaerin kits and works well. The woolf tooth charms and fetishes are a nice addition too.

Legs: With regards to sculpting these are great and nicely detailed, the additional pyramidal studs and segmented lower leg armour and projecting knee pads echos that of the wolf king, a nice tie in. The pose however, on some of them, isn’t great, the stride is naturally long and conveys more movement than i would imagine terminator armour to posses. (fur will be covered in it’s own section).

Arms/Pauldrons: The vambrace armour is true to Cataphractii armour, all well proportioned and nicely done, the raised decorative plating even has small runes carved into it, which look amazing. The shoulder pauldrons too, are nicely done, well proportioned and suitably detailed. The knotwork and the legion symbol are a little simplistic and could have benefited from being a bit finer, but it’s not bad.

Axes: The axes are different in style to that of those we have seen in other legion upgrade kits or the MkII/III and MkIV weapons kits, the tech application and proportions particularly so. This has drawn critisim from some, but these are frost weapons, of fenris manufacture and i feel their slight variance conveys their lineage as being different from Terran or Martian tech. The variety of handles and shafts makes for some simple, but welcome variation.

Combi-Bolters: These are basically the same as cataphractii combi-bolters, albeit with out the magasins and belt fed shells, not sure from a technical perspective the swapping of a magasin for a belt feed works or adds anything to the model.

Top Knots: As separate piece which can be added, or left off the model these are nicely sculpted, the wolf skull is particularly nice.

Fur: The fur is appalling, no getting around it. I’m not sure if this is a side effect of the 3D sculpting process, a result of limited ability on the behalf of the designer or just a very unique style choice. None the less, i’m not a fan. (fur will be covered in it’s own section).

I have plans (which in truth have been executed in my excitement before this post was written) to resculpt the fur, fix the posing and #MakeSpaceWolvesGreatAgain

These are the individual varagyr, detailed photos of the pauldrons and the axes:


The other point to note is that the Varagyr squad have within their rules a 2 Wound Thegn as their leader, there is nothing to suggest that any of these warrior sculpts are such, nor do they have anything to help them stand apart. This isn’t necessarily a problem, nor necessarily should they standard apart but as a gaming aid it would be useful to help depict the varient model.

Until Next Winter…