Forge World Varagyr WIP 01

Following on from the review of the kit, work commenced in earnest.

A dremel was used to remove the fur from the waist and below the pauldrons, in preparation for re-sculpting the fur. This was done on all of the Varagyr.

Once removed fur was sculpted on using a 50:50 mix of Green Stuff and Miliput,this dries harder than just greenstuff, but keeps the tactile qualities while working it (thanks to @AnvilsofKonor for the advice, do check out his amazing work on Instagram).

The fur was sculpted by applying a layer of the mixed putty to the area i wanted fur, using a hooked and pointed tool this was gently scored in a downward direction, but not in a regular pattern, the downward scores were made at varying angles. This was then enhanced by using the flat of a scalpel blade to move the ‘fur’ into more natural directions and clumps.

The finer fur give more balance to the model’s aesthetic, giving contrast to some of the other bulky details and removing the cartoony feel.

Until Next Winter…

 

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Grey Slayers Pack WIP 02

Force into progression despite the Grey Slayers Upgrade Kit not having been released yet, fifteen bases have been crafted for the first Pack and the base plastic MkIII legs and space wolves upgrade torso are beginning to be assembled.

 

The bases are made using pre-moulded plasticard flagstone sheets, but into appropriately sized squares, glued to the bases and the once dry it is trimmed to the base’s shape. Rocks and sand are then added to create interest.

[A small update, but an important one!]

Until Next Winter…

Grey Slayer Upgrade Pack!

With the preview of a Grey Slayer upgrade pack at the New Years open day, plans are afoot to bring more Grey Slayers to the Rout.

[images borrowed from the wider internet, credit to the photographer whom ever you are]

The kit looks like it’ll be comprised of 5 heads, 2 of which have knot-work masks (fantastic!) an ornate torso, a vexilla, 5 close combat axes and 5 combat shields. The latter items nicely matching the artwork from Inferno.

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If this great upgrade kit isn’t enough, there are allegedly 2 more to come for the Grey Slayers!

Until Next Winter..

Vlka Fenryka 6000pts

Time seems to have passed at a such a considerable rate since this project was begun in April of 2016, so much so that a ‘whole army’ picture has failed to happen. So having broken the 6000pts threshold (6081pts to be exact) the warriors of the Rout have been assembled!

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Personae Dramatis:

  • Leman Russ & Russ’ Wolf Kin
  • Praetor (Cataphractii)
  • Legion Command Squad (Cataphractii)
  • Speaker of the Dead (Cataphracii)
  • Hvarl Red-Blade
  • Centurion (Tartaros)
  • Legion Terminator Squad (Tartaros) & Spartan Assault Tank
  • Legion Terminator Squad (Tartaros) & Spartan Assault Tank
  • Rune Caster
  • Veteran Squad, Apothecary & Rhino
  • Centurion
  • Veteran Squad, Apothecary & Rhino
  • Speaker of the Dead
  • Deathsworn & MkIIb Land Raider Phobos
  • Contemptor Dreadnought Talon
  • Legion Dreadnought
  • Leviathan Siege Dreadnought
  • Grey Slayer Pack & Rhino
  • Grey Slayer Pack & Rhino
  • Grey Slayer Pack & Rhino
  • Predator Strike Tank
  • Sicaran Battle Tank

All of these units, their construction and their painting have been included within this project log, easily accessible from the Navigation section of the sidebar.

Until Next Winter…

 

Forge World Book Seven: Inferno! (and rules)

Whilst this book remains, In my humble and bias opinion, one of the best Horus Heresy books released by Forge World to date there are undoubtedly a number of rules and in particular their wording that have lead to widespread confusion within the 30k and Vlka Fenryka community.

Caveat: I am in no way an authority on the rules nor am I able to offer any more than my opinion and considered interpretation on such, that said I firmly believe that discussion among the community and an open-minded approach to rules is the best policy. Where rules are ambiguous they need to be considered and approached with care, there are two major considerations in this, firstly the context of the rule(s) within the Vlka Fenryka legion and secondly the context of the rule within the wider 30k game and its rule set.

This post is intended to help those like-minded hobbyists and gamers within our community and provoke critical analysis of the rules for fairer game play.

 

The first area of rules I would like to tackle, and by far the most contentious is within the Space Wolves Army Selection criteria regarding HQ choices and Characters:

“Detachments with the Legiones Astartes (Space Wolves) special rule must fulfill their compulsory HQ choice with either a Praetor or Centurion (representing a Wolf Lord or Claw Leader). Other HQ choices or Consul Types may not be selected as compulsory HQ choices.”

This pertains directly to the Force Organisation Chart (FOC) that is being used to build the army, for example the standard Age of Darkness FOC has a compulsory requirement for one HQ choice and two Troops choices. Thus in the case of the Space Wolves army this singular compulsory HQ chart slot must be filled with a Centurion or Praetor. In the case of the Centurion they may not have any consul upgrades and no Unique/Named characters may be taken in this slot. For clarity that is precludes the use of Hvarl Red-Blade, Geigor Fell-hand and the Priests of Fenris as the compulsory HQ for the FOC chart. Whilst this presents a potential ‘character tax’ in that you will always have to have a Centurion or Praetor within your list, this only becomes prohibitive at smaller points where you can’t afford the characters in your list too. Additionally the following rule needs to be taken into account:

“Any detachment with the Legiones Astartes (Space Wolves) special rule must include at least 1 HQ unit per 1,000 points or part thereof in the army regardless of the Force Allocation chart being used.”

So you need to take a HQ choice for every 1000 points, rounding up, even if the FOC wouldn’t normally allow for it. So it you play a 5000 points game with a standard Age of Darkness FOC you must take five HQ’s even though the FOC only has 3 slots, one of these must be a Centurion or Praetor.

To clarify:

0000-1000pts Centurion/Praetor

1001-2000pts  Centurion/Praetor + 1 HQ of your choice (2 total)

2001-3000pts Centurion/Praetor + 2 HQs of your choice (3 total)

3001-4000pts Centurion/Praetor + 3 HQs of your choice (4 total)

4001-5000pts Centurion/Praetor + 4 HQs of your choice (5 total)

Whilst a presumption, it seems reasonable that Command Squads, Deathsworn Command Squads (for priests) and the Wolf-Kin of Russ are not counted within this tally and essentially exist outside of the FOC for the purposes of this rule. However they can be considered a HQ Unit and thus could be argued to count, in truth a Forge World FAQ needs to be published to clarify this.

Taking these two rules into consideration there is a lot of discussion as to whether Hvarl Red-Blade can count as the compulsory Praetor and likewise whether Geigor Fell-hand can count as the compulsory Centurion, as the wording is very specific in ‘Other HQ choices or Consul Types may not be selected as compulsory HQ choices’ I do not believe they can. As discussed this appears to be open to some interpretation and should be discussed and agreed with your opponent prior to games, or at least until a Forge World FAQ is published to remove this ambiguity.

 

The second area of rules I would like to discuss is within the Space Wolves Army Selection criteria regarding Grey Slayer squads:

“Only Grey Slayer units (see page 230) may be taken as compulsory Troops Choices by any Space Wolves detachment. All other Troops choices found in the Legiones Astartes Age of Darkness army list gain the Support Squad special rule if they are in a Space Wolves army (if they do not already possess it) and if taken as part of any Allied Detachment using the Legiones Astartes (Space Wolves) special rule.”

Like with the HQ choices discussed above, this pertains directly to the Force Organisation Chart (FOC) that is being used to build the army, for example the standard Age of Darkness FOC has a compulsory requirement for one HQ choice and two Troops choices. Thus in the case of the Space Wolves army the two compulsory chart slots for Troops must be filled with Grey Slayer units. If you are using a variant FOC then its specified number of compulsory Troops slots must be filled with Grey Slayer units. You can then take Tactical Squads, Assault Squads, Support Squads, Breacher Siege Squads, etc… as non compulsory options. These can never be taken to fulfill the basic FOC requirement as within a space wolves army they are given the Support Squad special rule.

This then seems to be debated further with the complication of Rites of War, in my opinion the Grey Slayers as a compulsory are only for the base list building, once you introduce a Rite of War or Special Character (Russ) that has further amendments to the FOC and army selection criteria this supersedes the base rules. For example Russ’ rule ‘The Circle of Varagyr’ which allows for Varagyr Terminators and Veterans to be compulsory troops, this clearly replaces Grey Slayers. Likewise taking a Rite of War such as ‘Armoured Breakthrough’, which for example makes Predator Squadrons compulsory troops will override the Grey Slayers requirement. Grey Slayers are the Space Wolves’ base troops unit, like other legions have Tactical Marines, Assault Squads, Breacher Siege Squads, etc…

 

This rules insight and critical analysis is here only to provoke discussion and offer my opinion on how they could be interpreted. As above until an official Forge World FAQ is published, ambiguity will remain. I would in the meantime advise all gamers to discuss these rules with their opponents and fellow hobbyists and make considered decisions that are free from the bias of wish listing, are not attempting to find advantage in rules manipulation and remain firmly in the spirit of the game and its bountiful narrative.

Until Next Winter…

Legion Seeker Squad WIP 01

The need to take a HQ choice or every 1000pts of the Vlka Fenryka has presented a minor dilemma; they need a squad to travel with which in turn needs a transport (for me at least). As most squads come at a number which matches transport’s available capacity and Spartans aren’t always the option (or at least that’s what my opponents tell me), more smaller squads are required.

Already having two Legion Veteran Squads and Grey Slaters not really requiring the added firepower of Legion Support Squads, Legion Seekers feel like a fluffy alternative (and there is the added bonus of being a scoring unit, in a fast attack force organisation slot and being able to take a land raider as a dedicated transport).

So, the seeker squad is being planned out.

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Until Next Winter…

Spartan Heavy Assault Tank(s)

An armoured transport of truly massive proportions, the Spartan is a heavy assault tank previously all but unknown outside of the revered Adeptus Astartes and the secretive Adeptus Mechanicus. The Spartan is a huge armoured conveyor whose purpose is to carry a large body of troops into the very heart of an enemy’s battle lines, weathering weapons fire that would be the death of any lesser vehicle. It is this very reason that the tank is favoured by the warriors and commanders of the Rout.

Its design bears clear connections with that of the mighty Land Raider, and its genius is such that the greater proportion of its interior space is given over to a transport capacity greater than any other Imperial vehicle save the super-heavy Gorgons – being capable of carrying twenty-five power armoured Astartes warriors into battle. It is, however, considerably faster on the battlefield thanks to potent reactor-driven motive drives, and it boasts an equally potent armament in the form of sponson-mounted quad lascannon batteries and secondary heavy bolters. If the tank is considered to be fearsome, its cargo is ever more deadly!

Until Next Winter…