Tartaros Command Squad WIP

With the base details in place, a second phase of adding adornment to the Tartaros Command Squad has commenced. Primarily this has been studs to the shoulder pauldrons and skull trophies.

Until Next Winter…

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Tartaros Command Squad WIP

With Hvarl Red-Blade previewed and added to the list of future acquisitions for the Rout, design and planning has commenced on a Tartaros command squad to accompany the Jarl. With the Cataphractii Varagyr’s aesthetic differing from the standard legion pattern and many of these design cues reflected within Hvarl’s Tartaros armour, it seems only fitting that the Tartaros Command Squad accompanying Hvarl should be equally representative.

Comparing the standard legion pattern of Tartaros Terminator Armour with Hvarl’s battle plate the following alterations are required;

  • Torso; the raised gorget is to be lowered and lined with a studded decorative plate.
  • Totems & Fetishes; The addition of rune stones, wolf tooth trinkets and similar decoration is required.
  • Leg Armour; Pyramid shaped molecular bonding studs are required on the shin armour.
  • Fur; the addition of wolf pelts and fur adornment.

These changes will help create a set of Tartaros Terminator armour that reflects the design cus of both the Varagyr and Hvarl Red-Blade.

 

Torso alterations

The gorget on the Tartaros torso was cut down and replaced with the arch from the Cataphractii plate, creating a lowered and suitably decorated gorget in the style of Hvarl’s.

 

Leg Armour

The legs were adorned with pyramid rivets (a one off gift from a friend), wolf skull decoration, strapped on with greenstuff and sculpted fur pteruges.

 

Totems and Decoration

The torso’s have been further enhanced with sculpted necklacess of wolves teeth and rune stones.

Studs were added to the shoulder pauldrons of those terminators that don’t have them on their leg armour.

Until Next Winter…

Hvarl Red-Blade – Critique & Reflection

For the wolves 2019 has started on a very positive note with Forge World previewing the much anticipated Hvarl Red-Blade model at the New Years Open Day.

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Hvarl Red-Blade is a mighty character and leader of the Rout, with a rules set that puts him up there among some of the leading characters in the Horus Heresy game. While for the most part the model meets the expectations that the rules have cultivated, there are a few areas where the model falls short of what could have made it exceptional (albeit leaps and bounds better than the Varagyr models, especially the fur!).

To critique the model, there are a couple of detail items that don’t quite make the mark;

  • The grenade harness is missing.
  • The heavy bolter is a power armour varient, not altered to be carried by a warrior in terminator armour, the result being it looks like he’s picked it up mid-battle rather than going into battle armed with it. To solve this the trigger and grip would look better if they were further forward on the gun casing, and the arm would look better with a guarding like that on the Tartaros Heavy Flamers and Tartaros Reaper Autocannon.
  • The shoulder fur doesn’t sit naturally upon the model, only seeming to be present on the pauldron itself. The model would greatly improved if the fur was a larger pelt, draped across the top of the armour and overlapping the cloak.
  • The hand on the axe is low for the stance and pose, it would be more natural to have the hand higher of the shaft better balancing the weight of the weapon (the axe blade being particularly large)

Whilst these are minor items, they would greatly increase the attention to detail on the model and put it on par with some of the more remarkable models the Horus Heresy Character Series.

The above observations not withstanding, the model really is fantastic. The additions of the wolf skull strapped to the leg armour, the inset rune stones and the pyramid stud plates seal the model as clearly of the Vlka Fenryka’s aesthetic. The lowered gorget and decorated surround mimic that of the Cataphractii Varagyr, a nice detail that frames the head well. The head is nicely detailed, with an aggressive expression and war-torn visage. The skull trophies are a particularly welcome detail, adding to Hvarl’s narrative as the headsman of Koltok.

The axe is remarkable and with some minor alterations to the hand position along the shaft, it will be a superb representation of the reforged Necron weapon from Hvarl’s background.

Until Next Winter…

Thegn Eskil Borg, Varagyr

Known among his fellow astartes for his ill temper and fearsome demeanor, Eskil Borg is Thegn of Jarl Skunnr’s Varagyr and champion of Sesc Company. But, more than that, Eskil Borg is the Jarl’s naysayer and truth talker, keeping the Lord of Sesc Company honest.

Sporting a matched pair of master-crafted lightning claws, the Thegn reaps a bloody toll among the Routs enemies whenever he is called upon to fight. His prowess and skill in combat matched only by the Jarl himself within the ranks of Sesc Company.

Until Next Winter…

 

Jarl Skunnr, The White Wolf, The Bloodied Hunter. Lord of Sesc Company.

Jarl Skunnr, The White Wolf, The Bloodied Hunter. Lord of Sesc Company.

Known among Russ’ Einherja for his particularly direct manner, cutting to the heart of any debate or discussion like a spear through powdered snow. Skunnr is a great bear of an Astartes, rumoured to be one of the largest of their trans-human kind standing tall with Alexis Pollx of the Seventh Legion and Ezekiel Abaddon of the Sixteenth Legion. With this great size he carries a mountain of ferocity, suffering fools not at all his temper measures far shorter than that of his Great Frost Blade, it is said that Skunnr has killed warriors from his own Company in fits of rage, whether there is truth in this it is unclear, but upon questioned Skunnr simply looks on with a warriors’ predatory stare. It is said that Skunnr never forgets, grudges are held and blood debts paid without fail. It is perhaps because of this reputation for unrelenting pursuit that gained him the moniker of ‘The Bloodied Hunter’.

As Jarl of the Rout and master of a whole Great Company he is among thirteen such warriors, raised to be the war-chiefs of Russ’s great Legion. To attain such a rank one has to be a strategist, sharp of senses and with a honed mind for war and leadership. A Jarl has to be commander and inspiring leader, more so, he has to be this to several thousand trained trans-human killers, all must respect him. Skunnr is all of these things, his prowess at war as well known among the Rout as his stature.

A cold prospect, his age and experience give him a wisdom seldom seen among the Astartes, he is as much an truthsayer and broker of honesty among the Rout as he is a Jarl.

Until Next Winter…

Thegn/Claw Leader [Centurion] WIP01

Keen to develop a centurion around the core of a Varagyr model, work has commenced on a claw leader, a leader for the Varagyr Squads under Sesc Company’s Jarl. The model is designed to pay homage to a model that inspired my love of the Vlka Fenryka, a kitbash of the original metal Wolf Guard Terminator Sergeant with lightning claws and some additional accessories.

This model will echo that.

The base Varagyr model has had the fur removed with a dremel rotary tool, cleaned in preparation for new fur to be sculpted. The power pack has also be reduced in projection, cut back to allow the plastic pelt to sit at a more natural angle, all of this will be hidden on the final model.

Plastic lightning claws have been added and the Varagyr shoulder pauldrons cleaned up to fit over the plastic arms. Over this the arms of the pelt have been filed back an bent to fit naturally over the armoured plates.

The leather pteruges have been covered with sculpted with fur, matching the Varagyr model conversions. Likewise loin cloth fur and pelt has been completed in a matching manner.

Based to match the army the model is essentially complete.

Until Next Winter…

Tormund Flokisson, ‘wind walker’, Priest of Fenris, Caster of Runes, Gothi.

Tormund Flokisson, a priest of Sesc Company and Einherjar to Jarl Skunnr. Known among his kindred as a spirit walker, well versed in the world of the wights he sends his thread out upon the winds of the world sphere and divines the tides of fate for the good of Sesc Company.

Not only are his arts of divination famed among the Rout, Flokisson is a potent battle psyker, channeling the under-verse to leech the life from his foes, bring strength and speed to his arms and curse those before him, their blades faltering and and will breaking.

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Until Next Winter…