Aurvandil Manisson ‘the lunar wolf’, Caster of Runes

A rune priest of unpredictable temperament and prone to fits of insane unintelligible chanting in a language unknown to the minds of mortal men, Manisson is however a talented scryer and soothsayer, known for his un-waveringly accurate predictions and forewarning riddles.

Manisson is known as the ‘Lunar Wolf’ among the Rout for two reasons, firstly because of his close ties with the Sons of Horus during the Great Crusade, serving alongside their Legion in the wars of compliance, and secondly as he has been found on more than one occasion out on the snows of Asaheim, ill dressed for the weather and bellowing at the Moon. It is Manisson’s firm belief that the Moon harbours a dark spirit that stalks his sleep and troubles his dreams.

Until Next Winter…

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Thegn Brodya Iron-Bane, Claw Leader

Thegn and Claw Leader in Hvarl Red-Blade’s Great Company, Brodya Iron-Bane is a headstrong warrior and the very epitome of ferocity in war. A tank hunter through and through the Thegn is known for near reckless charges against enemy armour and walkers alike. It is this ceaseless pursuit of armoured foes that earned Brodya his deed name of ‘Iron-Bane’.

A chosen warrior of Hvarl Red-Blade’s war-counsel, Brodya is an example of balance in conflicting views, his violent and impulsive outbursts are the polar opposite of Thegn Sveric Vyardsson’s measured advice.

Until Next Winter…

Hvarl Red-Blade’s Huscarls, Varagyr Command.

Hvarl Red-Blade treads the battlefield in the company of his Varagyr elite, terminator amour clad Huscarls of formidable reputation, head takers and bloodied warriors all.

 

Rethel, Birgun, Ulric, Bjornsson and Osiric all born of Fenris and proven champions of the rout, bloody and unyielding sagas shadow their footsteps, footsteps that bring with them the promise of unrelenting sanction and death to the All Farther’s foes. If Hvarl Red-Blade’s saga is one of fear and overkill his Huscarl’s each boast deeds as bloody and uncompromising.

The Tartaros Terminators of Hvarl’s Command Squad have been equipped with a selection of weapons including a Power Fist, Chain Fist, 3 Lightning Claws, Plasma Blaster and 4 Combi-Bolters. The Terminators have added pelts, trinkets and fetishes and a more lavish use of bronze and brass to make them stand out against the Legion Terminator Squads.

Until Next Winter…

Vlka Fenryka 6000pts

Time seems to have passed at a such a considerable rate since this project was begun in April of 2016, so much so that a ‘whole army’ picture has failed to happen. So having broken the 6000pts threshold (6081pts to be exact) the warriors of the Rout have been assembled!

2017-07-30 19.36.55.jpg

Personae Dramatis:

  • Leman Russ & Russ’ Wolf Kin
  • Praetor (Cataphractii)
  • Legion Command Squad (Cataphractii)
  • Speaker of the Dead (Cataphracii)
  • Hvarl Red-Blade
  • Centurion (Tartaros)
  • Legion Terminator Squad (Tartaros) & Spartan Assault Tank
  • Legion Terminator Squad (Tartaros) & Spartan Assault Tank
  • Rune Caster
  • Veteran Squad, Apothecary & Rhino
  • Centurion
  • Veteran Squad, Apothecary & Rhino
  • Speaker of the Dead
  • Deathsworn & MkIIb Land Raider Phobos
  • Contemptor Dreadnought Talon
  • Legion Dreadnought
  • Leviathan Siege Dreadnought
  • Grey Slayer Pack & Rhino
  • Grey Slayer Pack & Rhino
  • Grey Slayer Pack & Rhino
  • Predator Strike Tank
  • Sicaran Battle Tank

All of these units, their construction and their painting have been included within this project log, easily accessible from the Navigation section of the sidebar.

Until Next Winter…

 

Forge World Book Seven: Inferno! (and rules)

Whilst this book remains, In my humble and bias opinion, one of the best Horus Heresy books released by Forge World to date there are undoubtedly a number of rules and in particular their wording that have lead to widespread confusion within the 30k and Vlka Fenryka community.

Caveat: I am in no way an authority on the rules nor am I able to offer any more than my opinion and considered interpretation on such, that said I firmly believe that discussion among the community and an open-minded approach to rules is the best policy. Where rules are ambiguous they need to be considered and approached with care, there are two major considerations in this, firstly the context of the rule(s) within the Vlka Fenryka legion and secondly the context of the rule within the wider 30k game and its rule set.

This post is intended to help those like-minded hobbyists and gamers within our community and provoke critical analysis of the rules for fairer game play.

 

The first area of rules I would like to tackle, and by far the most contentious is within the Space Wolves Army Selection criteria regarding HQ choices and Characters:

“Detachments with the Legiones Astartes (Space Wolves) special rule must fulfill their compulsory HQ choice with either a Praetor or Centurion (representing a Wolf Lord or Claw Leader). Other HQ choices or Consul Types may not be selected as compulsory HQ choices.”

This pertains directly to the Force Organisation Chart (FOC) that is being used to build the army, for example the standard Age of Darkness FOC has a compulsory requirement for one HQ choice and two Troops choices. Thus in the case of the Space Wolves army this singular compulsory HQ chart slot must be filled with a Centurion or Praetor. In the case of the Centurion they may not have any consul upgrades and no Unique/Named characters may be taken in this slot. For clarity that is precludes the use of Hvarl Red-Blade, Geigor Fell-hand and the Priests of Fenris as the compulsory HQ for the FOC chart. Whilst this presents a potential ‘character tax’ in that you will always have to have a Centurion or Praetor within your list, this only becomes prohibitive at smaller points where you can’t afford the characters in your list too. Additionally the following rule needs to be taken into account:

“Any detachment with the Legiones Astartes (Space Wolves) special rule must include at least 1 HQ unit per 1,000 points or part thereof in the army regardless of the Force Allocation chart being used.”

So you need to take a HQ choice for every 1000 points, rounding up, even if the FOC wouldn’t normally allow for it. So it you play a 5000 points game with a standard Age of Darkness FOC you must take five HQ’s even though the FOC only has 3 slots, one of these must be a Centurion or Praetor.

To clarify:

0000-1000pts Centurion/Praetor

1001-2000pts  Centurion/Praetor + 1 HQ of your choice (2 total)

2001-3000pts Centurion/Praetor + 2 HQs of your choice (3 total)

3001-4000pts Centurion/Praetor + 3 HQs of your choice (4 total)

4001-5000pts Centurion/Praetor + 4 HQs of your choice (5 total)

Whilst a presumption, it seems reasonable that Command Squads, Deathsworn Command Squads (for priests) and the Wolf-Kin of Russ are not counted within this tally and essentially exist outside of the FOC for the purposes of this rule. However they can be considered a HQ Unit and thus could be argued to count, in truth a Forge World FAQ needs to be published to clarify this.

Taking these two rules into consideration there is a lot of discussion as to whether Hvarl Red-Blade can count as the compulsory Praetor and likewise whether Geigor Fell-hand can count as the compulsory Centurion, as the wording is very specific in ‘Other HQ choices or Consul Types may not be selected as compulsory HQ choices’ I do not believe they can. As discussed this appears to be open to some interpretation and should be discussed and agreed with your opponent prior to games, or at least until a Forge World FAQ is published to remove this ambiguity.

 

The second area of rules I would like to discuss is within the Space Wolves Army Selection criteria regarding Grey Slayer squads:

“Only Grey Slayer units (see page 230) may be taken as compulsory Troops Choices by any Space Wolves detachment. All other Troops choices found in the Legiones Astartes Age of Darkness army list gain the Support Squad special rule if they are in a Space Wolves army (if they do not already possess it) and if taken as part of any Allied Detachment using the Legiones Astartes (Space Wolves) special rule.”

Like with the HQ choices discussed above, this pertains directly to the Force Organisation Chart (FOC) that is being used to build the army, for example the standard Age of Darkness FOC has a compulsory requirement for one HQ choice and two Troops choices. Thus in the case of the Space Wolves army the two compulsory chart slots for Troops must be filled with Grey Slayer units. If you are using a variant FOC then its specified number of compulsory Troops slots must be filled with Grey Slayer units. You can then take Tactical Squads, Assault Squads, Support Squads, Breacher Siege Squads, etc… as non compulsory options. These can never be taken to fulfill the basic FOC requirement as within a space wolves army they are given the Support Squad special rule.

This then seems to be debated further with the complication of Rites of War, in my opinion the Grey Slayers as a compulsory are only for the base list building, once you introduce a Rite of War or Special Character (Russ) that has further amendments to the FOC and army selection criteria this supersedes the base rules. For example Russ’ rule ‘The Circle of Varagyr’ which allows for Varagyr Terminators and Veterans to be compulsory troops, this clearly replaces Grey Slayers. Likewise taking a Rite of War such as ‘Armoured Breakthrough’, which for example makes Predator Squadrons compulsory troops will override the Grey Slayers requirement. Grey Slayers are the Space Wolves’ base troops unit, like other legions have Tactical Marines, Assault Squads, Breacher Siege Squads, etc…

 

This rules insight and critical analysis is here only to provoke discussion and offer my opinion on how they could be interpreted. As above until an official Forge World FAQ is published, ambiguity will remain. I would in the meantime advise all gamers to discuss these rules with their opponents and fellow hobbyists and make considered decisions that are free from the bias of wish listing, are not attempting to find advantage in rules manipulation and remain firmly in the spirit of the game and its bountiful narrative.

Until Next Winter…

Thegn Sveric Vyardsson, ‘the old wolf’

Thegn and Claw Leader in Hvarl Red-Blade’s Great Company, Vyardsson is one of the Routs oldest warriors, save for the venerable Ulvurul Heoroth and a select few senior warriors in the wolf king’s Varagyr. Vyardsson’s reputation rides the same wyrd as his Jarl, a head taker and scourge of the Imperium’s foe. A cunning strategist and wise warrior with a saga that pre-dates the raising of Prospero, Vyardsson’s voice carries great wait among Hvarl’s war counsel and his wolf-kin always pay heed to his advice.

Clad in an ornate suit of Tartaros Terminator Armour, Syardsson favours a combi-plasma and a chain fist, good for ending lives and breaking armour!

Until Next Winter…